Tool Cutting



Simulates a cylinder being cut into by another cylinder (e.g. an endmill).  The "cutting tool" follows a helical path around the stock.


# cylinder dimensions
Diameter = 20
Length = 100

# cutter dimensions
CutterDiameter = 5

# angle to increase by on each pass of the cutter, in degrees
# must be a whole divisor of 180
StepAngle = 10

# total angle of cutting around the cylinder
TotalAngle = 1440

# starting distance from end of cylinder
StartX = 10

# create the cylinder
P = Part('Cylinder')
CylPlane = P.GetPlane('XY-Plane')
CrossSection = P.AddSketch('Cross-Section', CylPlane)
CrossSection.AddCircle(0,0, Diameter, False)
P.AddExtrudeBoss('Cylinder', CrossSection, Length, False)

# create the planes
Planes = []
NumPlanes = 180 / StepAngle
for PlaneIndex in range(0, NumPlanes):
  Angle = PlaneIndex * StepAngle
  Pl = P.AddPlane('P' + str(Angle), P.GetPlane('YZ-Plane'), P.GetAxis('Z-Axis'), Angle)
  Planes.append(Pl)
for PlaneIndex in range(0, NumPlanes):
  Planes.append(Planes[PlaneIndex])
NumPlanes = NumPlanes * 2

# start of helix has no offset along cylinder
XStep = 0

# create circle sketches then extrude cut 'through all'
for Step in range(0, TotalAngle / StepAngle):
  Angle = Step * StepAngle
  NormalizedAngle = Angle % 360
  XStep += (Angle * 0.001)
  if NormalizedAngle < 90:
    X = -(StartX + XStep)
    Y = Diameter / 2.0
  elif NormalizedAngle == 90:
    X = -(Diameter / 2.0)
    Y = -(StartX + XStep)
  elif NormalizedAngle < 180:
    X = (StartX + XStep)
    Y = -(Diameter / 2.0)
  elif NormalizedAngle < 270:
    X = -(StartX + XStep)
    Y = -(Diameter / 2.0)
  elif NormalizedAngle == 270:
    X = (Diameter / 2.0)
    Y = -(StartX + XStep)
  else:
    X = (StartX + XStep)
    Y = Diameter / 2.0
  Sk = P.AddSketch('S' + str(Angle), Planes[Step % NumPlanes])
  Sk.AddCircle(X, Y, CutterDiameter, False)
  P.AddExtrudeCut('S' + str(Angle), Sk, 0, False, Part.EndCondition.ThroughAll, None, 0, Part.DirectionType.Normal, None, 0, False)




Did you find it helpful? Yes No

Send feedback
Sorry we couldn't be helpful. Help us improve this article with your feedback.